Episode 1 : "prologue"this is ver 1.0 of this simple story based (game? more like an interactive story based visual comics)


> play

> menu

position : ???


Audio : none

this game is recommended to play on PC.


warning this content contains blood, gore, violence etc.


> ok

position : parking lot


Audio : none

position : parking lot


Audio : none

you arrived to your destination on your car_


> next

position : parking lot


Audio : none

it's a cloudy day, not to cold not to hot_date : 1893.03.22


> get out of car

position : parking lot


Audio : none

you got out of car_


> next

position : parking lot


Audio : none

you didn't sleep last night. you always overwork in your office_


> next

position : parking lot


Audio : none

Mat:

Jezz.. it'll be a long day...


> next


Audio : none

suddenly you feel some vibration in your pocket_


> inspect


Audio : none

wait a minute,
you've got a call_
"INCOMING..."
"CALL FROM <KEYLA>"


> pick up

[Mat Paska]


Audio : none

connecting...



> wait...

[Keyla Astori]


[Mat Paska]


Audio : none

connected



> talk

[Keyla Astori]


[Mat Paska]


Audio : none

Mat:

Hey. Can you hear me?



> next

[Keyla Astori]


[Mat Paska]


Audio : none

Keyla:

Maattie pie --

missed me?



> next

[Keyla Astori]


[Mat Paska]


Audio : none

Keyla:

alright alright..
to be real. Are you there?



> next

[Keyla Astori]


[Mat Paska]


Audio : none

Mat:

Yeah.



> next

[Keyla Astori]


[Mat Paska]


Audio : none

Mat:

Sooo I guess as always?
I just need to look and log averything in the complex?



> next

[Keyla Astori]


[Mat Paska]


Audio : none

Keyla:

Yes. Just remember to be more carful this time please.



> next

[Keyla Astori]


[Mat Paska]


Audio : none

Keyla:

Of course if you don't want want to see me in your hospital room ;)



> next

[Keyla Astori]


[Mat Paska]


Audio : none

Mat:

... ok



> end call

[Keyla Astori]



Audio : none

Mat:

Jeez Keyla...
let's go...


> next

position : parking lot


Audio : none

Mat:

you've got work to do_


> next

position : front building


Audio : none

position : front building


Audio : none

Hmmm_


> next

position : front building


Audio : none

Mat:

(how many floors were there?)_


> next

position : front building


Audio : none

Mat:

Hope the front door is open_


> next

position : front building


Audio : none

what to do?_


> wait
> pull
> break

position : front building


Audio : none

Mat:

Hmmm...


> next

position : front building


Audio : none

NOTHING HAPPEND.


> next

position : front building


Audio : none

Mat:

Hmmm...


> next

position : front building


Audio : none

Mat:

What?


> next

position : front building


Audio : none

Mat:

Noooooo...


> next

position : front building


Audio : none

Mat:

...


> next

position : front building


Audio : none

Mat:

fuck


> next

position : front building


Audio : none

what to do?_


> pull
> break

position : front building


Audio : none

you pick up a random rock


> break the front door

position : front building


Audio : none

Mat:

Hope I'm strong enough


> next

position : front building


Audio : none

Mat:

...


> next

position : front building


Audio : none

position : front building


Audio : none

Mat:

oh..


> next

position : front building


Audio : none

Mat:

I did it... heheheh


> go inside


Audio : none

Incoming...


> next

position : room2


Audio : none

Mat:

oh..


> next